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News Rules Downloads Flotillas Sinkings Library Forum Chatroom Join the WPL Member login WPL Battle Stats Permission On? BR Roster WPL Master List BR Training Module Contact Copyright Info |
Rules for Silent Hunter II, Silent Hunter III,Destroyer Command, Sub Command & Dangerous WaterMany virtual fleets take their procedures and rankings too seriously. You will find this gets tiresome over time. Here at the Sub Club, the main goal is to have fun, not get bogged down in bureaucratic time demands. Our league will function as a meeting place for online battles to form up, a repository for custom missions, tactical guidelines, and advisories, and a place to share ideas and stories.
Sub Club Rules of Engagement for Silent Hunter II/Destroyer Command engagements (for Sub
Command & Dangerous Water engagements, see
Naval Command HQ rules) 1.0 General 1.1 You will be permitted to play as often (up to the maximum number of stat games as stated below) or infrequently as you like and still retain WPL/Sub Club member status. We understand not everyone can play a specified number of games each week due to real life commitments. 1.2 As a Member of the Sub Club you are invited to participate in “STAT’ games. STAT games are games that go on your personal record; they are recorded into the database by the Battle Reporter (BRer). Results from STAT battles will be tracked in the WPL Members and Scoring Database. Read the STAT Games Guideline below after this section. 1.3 There will be no League sanctioned officer ranking system as employed in other fleets. You are a commander of a submarine and the most experienced player you meet online will be a commander, too. There are no Vice-Admirals at sea. You don’t need another player running his power trip on you for not playing or not winning often enough. The Flotilla Commanders serve as the focal point for your flotilla. They will be administrative assistants to EGL CDO, WPL BdU, and the League Webmaster. The League Webmaster simply works to ensure you have an interesting place to meet other wolfpack captains to play. 1.4 There will be “medals” and awards for high performers. You can have these medals next to your name in your Flotilla page. The medals will be small icons representative of historical medals, such as the Knight’s Cross. In addition, a tally board will be kept to show who among us is the best. We will compete in tournaments and matches and we will challenge other online fleets to skirmishes.
2.0 Battle Reporting Guidelines 2.1 During the pre-game phase of a STAT battle, players will choose a Battle Reporter and agree on play options. All players will set the permission to their account ON before the battle begins. (This allows the Reporter to post a Battle Report after the game and update each player’s records. The permission returns to OFF after a Battle Report is entered against a player, preventing anyone from tampering with a player’s records). 2.2 Player must use their WPL member # and name in the battle. When starting Silent Hunter II and Destroyer Command, the space for name should look like “Benny245” or “Mad Maxx1320”. This will enable the Battle Reporter to identify all members for the Battle Report. 2.3 The Battle Reporter is responsible for filling out the Battle Report at the conclusion of the battle. The Reporter must make a post in the Battle Report Forum. Penalties for inaccurate Battle Reports, players refusing to set their permission ON before a battle, and other violations will be prescribed in the Penalties section. 2.4 Each player’s records will record his number of patrols, successful battles (survived till the end), KIAs (Killed In Action), ships sunk, tonnage, and a performance rating. The rating is based on the formula in the section below. 2.5 A detailed Battle Report how-to manual has been created and is available here. 2.6 All Battle Reporters must conform to the established Battle Reporting Guidelines, no exceptions
3.0 RATINGS 3.1 WPL RATING = ((#successes/#patrols)*40.6)+(tonnage*. 00035)+(#patrols*.9)+(kills*.8) 3.2 EGL RATING = ((#successes/#patrols)*60)+(kills*1.75)+(#patrols*1.4)+(safe convoys*3) 3.3 SC-HQ RATING = ((success / patrols) * 40) + (sunk * 2.5) + (Patrols * 2.06) + (noncom * -4) 3.4 Success = mission not killed 3.5 Total patrols = success + KIAs 3.6 Safe Convoy (Convoy 75% Safe) = a mission where 75% or greater of the merchants are Safe (not sunk) 3.7 Thus the nominal performance for a WPL player with 10 successful patrols, 0 KIAs, 14 ships sunk for 112,000 tons (average 8,000 tons a ship) would be 100. 3.8 An EGL player with 12 successful patrols, 0 KIAs, 3 subs sunk and 6 convoys unmolested would be 100.
4.0 Rules of Conduct 4.1 The Nazi Swastika is banned in Germany and some other countries. Wolfpack League does not actively display it in any substantial manner. While it is not absolutely forbidden (such as historical boat emblems), please consider muting the symbol or replacing it with the more honorable Iron Cross. Any use of the symbol deemed excessive and unwarranted will be removed from the website 4.2 Wolfpack League in no way condones war, acts of aggression, fascism, or real violence. We consider the simulated naval engagements and practice thereof to be an acceptable form of the in-depth study of historical events 4.3 Forum moderators are responsible for the conduct and content posted in the forums. Players who disagree may take their case by e-mail to BdU and/or CDO. No public harassment is tolerated. 4.4 Wolfpack League encourages different points of view. However, any member who cannot get along with a significant number of members may face sanctions including warnings, up to ejection
4.5
Any cheats with the program
should be reported. We will work with Ultimation to ensure that Silent Hunter II
and Destroyer Command games are fair and above board. No data file mods (Units
and Sensors, etc.) are allowed in STAT play. are acceptable. Graphics and sound
mods are not recommended, Grafics mods can slow the MP game causing drops, and
sound mods must be League Tested and approved by The League Optimization Testing
Group. You may wish to have two installs of SH2/DC on your hard drive, a clean
version for MP and a modded version for single play. Any indications that a
player has illegally supped up his destroyer or U-boat can be verified and will
result in suspension. 4.6 Anyone verified cheating in a multiplayer game would be banned from the Sub Club and decried publicly. The proof must be absolute. If you “think” someone is cheating, take it up with him, your FC, and BdU/CDO in e-mail. But if you have ironclad proof, we want to know about it. Above all, no claims of “cheating” are to be issued on the forums or chat rooms. Let BdU, CDO, and the FCs handle it. 4.7 All Players must conform to the Rules of Engagement, especially in regards to turning on their Permission ON before the battle begins and using their name and Member# in the Chat and the game 4.8 Any objections, complaints, reports of error, honest or otherwise, should be directed to Mix-martes86 and/or
5.0 STAT Games Guidelines ( SH2 / DC ) (v5 5/8/03) 5.1 STAT games are STATistical games that go on your personal record—they are the games that count. Results from STAT games will be tracked in the WPL Members and Scoring Database 5.2 All non-STAT games may be conducted as the participants of each game choose. These will not be recorded with Battle Reports, do not require a BRer, and may be played as often as desired. Consider these unofficial skirmishes, combat training, bragging rights, etc. Non-STAT games may be played with non-members. Only WPL/EGL members can take part in STAT games. Any member of the Organization (WPL and EGL) may play as a DD and/or U-boat player as he desires. 5.3 Total number of STAT games allotment per month: 20 WPL / 20 EGL /20 SC-HQ. Battle Reporters earn an additional 2 STAT games per month, each side 5.4 STAT games are played during the month: STAT games will begin the first of the month and continue until the 26th of the month. See the WOLFPACK LEAGUE CALENDAR for details. 5.5 Minimum of 2 Silent Hunter II players and 2 Destroyer Command players. Maximum of eight players. Sub Command will allow 2 -- 8 player matches for SC-HQ STAT.
5.6 All STAT games
must include at least 1 Battle Reporter. 5.7 All combatants (except excused players) must meet in the same WPL chat room before the game and after. During this time the length of game needs to be agreed upon by all players. 5.8 Fifteen minute (real time) grace period in the beginning of the battle for players who are dropped, they are not recorded in the Battle Report and will not be listed as KIA or survived. If a player drops after the 15 min grace period, and you no longer have the minimum required number of players, the dropped player must be considered KIA or all must restart the game with the minimum number of players. 5.9 In a 3 vs. 3 or more stat, players dropped after the 15-minute grace period are not recorded unless BRer feels player was in the heat of battle, then player is listed as KIA. If the player drops before the 15-minute period then it shall be considered a free drop unless in a 2 vs. 2 stat game, which requires a minimum of 2 players from each league, in this case the game must be restarted. 5.10 SC games only will have a 5-minute no-fire period at the beginning of the game. Weps free comes at the 5:00 minute mark. Premature release of weapons means disqualification. 5.11 Weather and time of day in stat games, need to remain as indicated in a stat mission. Deviation is not authorized. (Mission scripters script the mission with this in consideration). 5.12 Any player who must leave the game must signal all other players and give ten minutes notice. He is then considered an excused player and may leave without penalty if he is not under direct attack or pursuit; (depth charges dropped by a DC player, or torpedo headed towards a target). If depth charges are dropped, they must explode, and the torpedo must either miss or hit to end at that point before a player can leave. His game is not recorded. If another player protests he is in hot pursuit, it is up to the Battle Reporter to judge, his word is FINAL, no appeals. 5.13 End of game. The following conditions are strongly suggested to be used to decide the end of the game for the players if neither DC nor SH2 human players are KIA. If either side is no longer alive (human), then the game is immediately over. If any Human DD is sunk by a Sub, that DD Tonnage is only recorded as 1 Ton. 5.13.1 Convoy is outside effective range of torpedoes or intercept, 3km and opening, 15-knot convoy, or pinned below PD for 2 hours or more 5.13.2 U-Boat has escaped/evaded and left the DD’s behind, 4-hour “end-around” must be agreed upon by all players if u-boat decided to attempt this. No “end-around” game over. 5.13.3 All remaining DD and U-Boat players call a draw 5.14 Any and all STAT games played must be entered into the Scoring System 5.15 If a major ISP disruption occurs, the game crashes/freezes or shows signs of erratic behavior, more than 50% of the players are dropped, or all from one side (DD/U-boat), all players may decide to replay the game if the game has not exceeded 30 minutes. Before 30 minutes (real time) no scores, tonnage, or other STATs from aborted game may be entered into the Scoring System. Any scores, tonnage, or other stats after 30 minutes are considered an officially completed stat game. All Players of the game must decide and agree to this with BRer having final approval. 5.16 Games between SH2 and DC players may last as long as players agree. This needs to be agreed upon before the game by all players. However, Minimum-playing time is 30 minutes 5.17 DD Friendly Fire Rule: A DD that sinks one of its own convoy ships or a fellow DD with torpedoes must bow out and be reported KIA for that game. (reverts to original reading)
6.0 Recent Rule Modifications
6.1
Order of Sinking
rule was repealed in Nov. 2002
6.2
Cherry Picking rule was repealed in Nov.
7.0 Penalties 7.1 Inaccurate Battle Reporting 7.1.1 First Infraction - If reported by the BRer, no penalty; otherwise loss of BRer status 7.1.2 Second Infraction - Loss of 20% tonnage. Loss of BRer status 7.2 Player refuses or does not set personal permission ON 7.2.1 First Infraction - If reported by the member, no penalty; otherwise loss of 20% tonnage 7.2.2 Second Infraction - Loss of (additional) 20% tonnage 7.2.3 Third infraction - 90-day suspension from Stat games 7.3 Player cheating 7.3.1 Proven to the satisfaction of majority of flotilla commanders - Dismissal from WPL
Additional A detailed Battle Report how-to manual has been created and is available here. STAT games are played during the month: STAT games will begin the first of the
month and continue until the 26th of the month. See the
WOLFPACK LEAGUE CALENDAR
for details.
Wolfpack League is a division of the
Sub Club |
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